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gavanw

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gavanw
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  • Hi all, I am just curious about this game, I have no programming/coding skills but I can test the game when it become playable! Hi - you can grab the isometric version on itch.io right now, although I would not necessarily qualify it as "playable" …
  • @AttakShark yep its actually ok - I would have liked to work longer but at the same time agreed with their change of course. Still, I learned a lot even during my short time there. The original engine will still be one of the early candidates to b…
  • Well no rush considering you're moving to a different city and all. Good luck with work by the way. Anyway what would be a good way for someone like me to get to a place where I could mod VQ and add content? What are all the languages and toolset…
  • Hey guys, just heard the news. Kinda bittersweet considering Gavan's contributions are going to be limited, but an MIT licenced release of the source code would definitely be consolation. Though I'm not sure I'd prefer even an army of dedicated mod…
  • As for the future of the game, what do you intend to do Gavan? It's in a sort of "indefinite hiatus", and now you'll just observe what other people will do with the engine, or do you plan on getting back to it if-and-when money and time in your life…
  • I decided to cancel the Patreon for a couple of reasons. First, I am making enough money that covering the basic expenses myself is not difficult (which is really what the Patreon was for in the first place). If people want to create an awards/bount…
  • Hey - I've only got a few tasks to take care of, but I am also pretty heavily bogged down with work. I will see if I can find some time this weekend to do it?
  • Hey guys! Super excited to join this community. I'm an engineering student and over the past view months I've picked up a hobby for game dev. I've sort of made two small games that are somewhat different and introduce new ideas, but I haven't publis…
  • Just noticed my post got flagged 5 times, my apologies if I offended anybody, I certainly didn't intend to That's odd, wonder if its some kind of bug? Not sure why someone would flag it.
  • First of all, awesome post, thanks. It addressed many of the points that I was going to myself. I have a git repo ready specifically for VQ, although whether or not it should be used depends what everyone wants. I am torn between making it privat…
  • Ok! I did miss the two posts, sorry but I'm all caught up now. No need to refund me, either. I was looking for a job not long ago. You'll find one that's a good fit! Thanks! Its actually been quite hard to find anything, due to the ever-present "tec…
  • Yes, it has - I think I should put out another update, but the gist is that I have been wrapped up in the job hunt and a small contract job right now just to pay my bills. I still have not yet found a job, but I have a few offers that seem promisin…
  • I discovered VQ the day after your LiveStream. Do you have a ballpark of when you want to do the next one? Friday April 29th 12:00 noon PST Also, check http://www.twitter.com/voxelquest for more frequent micro updates
  • Some of you may have noticed I was doing a little setup stream yesterday to test out xsplit software and get familiar with it. I will be doing a "real" stream now this Thursday at 12:00 noon PST. CORRECTION - will be doing it that same time, but on…
  • Some of you may have noticed I was doing a little setup stream yesterday to test out xsplit software and get familiar with it. I will be doing a "real" stream now this Thursday at 12:00 noon PST.
  • Can you give me a hint on when it'll be? I think I'll do it tonight? If not tonight then tomorrow. I got through the bugs and other issues, should be ready to go.
  • Edit - I'm just going to do an unscheduled stream sometime soon - sorry for shifting the schedule again but I'm trying to get through some bugs at the moment.
  • Sorry everyone but stream had to be delayed - it will now be tomorrow, Saturday at 11:00 am PST tentatively.
  • Oculus is sending my headset today (I was a KS backer, so as you probably know they are sending out the retail version to backers who got the DK1 for free), so I will give it a whirl. Have not tried anything since the DK1, which was frankly not gre…
  • Things have been looking good lately, but over the last couple weeks there's been no tweets and no posts. Anything new, or is it all behind the scenes stuff? Yep its been relatively quiet for a couple reasons: I had been bouncing between tasks over …
  • The full post is up as well: http://www.voxelquest.com/news/voxel-quest-january-2016-update
  • Happy new year also from me. Yeah Gavan... where's that update? I'm actually putting together the footage right now, finally
  • Thanks guys. I'm working hard to get this next video update out (along with an accompanying blog post) - it will probably be ready by tonight but I may hold off until Monday to release it publicly because it is a better news day. Until then I will…
  • These recent tweets are showing enough progress to perhaps warrant an update. Looks great with the real characters in, and as soon as possible I'll be adding creatures of my own. I agree - been quite a while since I put an update out. I will post a…
  • @AttakShark - thanks! Still, to be fair there have been problems, chief among them focusing on tech and being subject to feature creep. I am working towards avoiding these things as much as possible now (as of a recent discussion on the matter). I…
  • The Vanilla forums 'look & feel' is so pleasing that I don't really mind popping in here for a minute or two a day only to discover that she's still hibernating. I've been enjoyed all the little tweet teasers and update videos. As an aside: is…
  • so when is that release that was mneant to be 3 months after kickstarter finish? As I've said it in the past, giving that first time estimate was a huge mistake for many reasons, among them that shipping at that time would have been way premature, a…
  • Looks great! I noticed that you said view distance could now be set between 16 and 64 km. What's the performance drop between the two? Peformance is not really based on distance so much (although it is that too) - moreso memory bandwidth. Drop betw…
  • Added: https://soundcloud.com/rich-12-1
  • Hey all, sorry its been quiet I've just been head-down in work as usual, trying to get prepped for the next video update. Here is one additional little video if you did not see the twitch: https://twitter.com/gavanw/status/653344558579781632 Also…