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Talvieno

About

Username
Talvieno
Joined
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164
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Roles
Member, Moderator, Community Manager
Points
300
18
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Comments

  • As far as I know, Gavan is still planning on releasing it. However, it's been a while since I heard from him - after he declared the project unsuccessful, the team pretty much parted ways. I'm not really an official community manager anymore, so I d…
  • Just noticed my post got flagged 5 times, my apologies if I offended anybody, I certainly didn't intend to Maybe people misunderstood what the flag was? I just flagged @Baile_nam_Fonn's post to test, and when I refreshed the page it showed 5 flags.…
  • Later on, very high. I don't think Gavan has really tried implementing that yet, but it will be done eventually for sure.
  • Gavan may need a little more time to recover, and he says there isn't anything much to show as of yet - at least that's visible in a Twitch-friendly format. We'll stream next week on February 11th.
  • I think so too.
  • @Moberg Forever and ever. Ramen.
  • The update video is up.
  • Hoping so. Haven't gotten word on it yet, but it should be today.
  • Hooray!
  • Actually, Gavan is in the process of making a huge Voxel Quest update which will include the traditional "Happy New Year!" bit. :P It's just not ready yet. Happy new year, though! 2016 looks full of promise.
  • Here's some more pretty for people who missed the stream.
  • Update: Gavan didn't sleep well last night and he has a few more bugs to iron out, but we will be aiming for this Sunday at 2 PM PST. Given what I've seen so far of it today, much pretty shall be had - and possibly some talk about gameplay. A littl…
  • Yeah, we're going to stream today, I think. Last week we didn't because there wasn't anything visibly new to show - all the new stuff was too behind-the-scenes and wasn't put together to where it was presentable. Gavan's been working on pathfinding…
  • At the present time, we only have the source code ready for Windows, if I'm not mistaken. At the release of the source code, that's all it will be ready for unless something changes. Afterwards, however, Gavan intends to also support Linux and Mac v…
  • Gavan isn't going to be putting much work into making it easily moddable for laymen. He's got a game to make, after all, and crafting/polishing these types of editors takes a lot of time - time he wouldn't necessarily get back. However, he will be r…
  • @gavanw - Any chance of making that trello public? Just curious. I wouldn't think so, no - largely because of how vague it is, and how often it changes. It wouldn't do for people to get excited when they mistake a long-term goal for an imminent …
  • Welcome!!! I don't think you're alone in this respect, either - I've heard a couple other people say it was the first thing they backed. Glad to have you here! I hope you continue to stop by every now and then! Big things coming in the near future.
    in Hi. Comment by Talvieno July 2015
  • The grass? :P Or am I missing a reference?
  • Yes. Thing are most certainly progressing. We actually sat down and put together a massive plan that stretches out over the next six months just last weekend. We haven't been streaming on Twitch quite as much because we're working on things that can…
  • Welcome to the forums!!! We're very glad to have you here! Things are rather quiet at the moment (as far as the forums go), but I expect that to change relatively soon. Kudos on being a DM! I'm an avid gamer, reader, and fantasy writer as well, but…
  • I was actually planning to ask you what you thought of it at the next meeting - I've seen you playing it a lot.
  • I think the warping effect would look REALLY good as an explosion effect, like a shockwave.
  • Posting this here for people. Hello! It has been over a month since the last update. I apologize for the delay, but as I have mentioned elsewhere there really was not much to look at as the majority of my work was doing IO in a text-based con…
  • Heyaa, SeamusFD. Pain pretty much summed it up, but I'd like to add that we've been working on pinning down the combat system, as was mentioned in last week's Twitch stream. We'll probably talk about it a lot more next Wednesday, but I can say with…
  • I'd like to give a little update to this, if I may. Twitch streaming happens at about 10 PM GMT (2 PM PST) every Wednesday (that includes today). You'll actually be listening to the weekly VQ dev meeting. Tune in to listen to the latest updates on …
  • The role of the programmer is to make things better for the player. I agree completely with this. Normally I would set it as what defined what needed to be done, but Gavan is pushing hard for an early pre-alpha tech demo-ish release. Making things …
  • Yes, that is of course a better solution overall for the gamer, but not so much for the programmer. It's already implemented anyway (props to Gavan for that), so the point is moot. I do agree with you, though. Skyrim had a different method of handl…
  • Now you've got my gears grinding....great. I'd call this a triumph.
  • Could the world "wrap around"? That is, you if you keep walking past an edge, you appear at the other smoothly? This behavior is already implemented, it automatically wraps (better then the alternative, I thought, of reaching the end of the map to …
  • I wish I had some way of recording them so I could upload them to YouTube, but that would require a better Internet connection. Some video editing skills wouldn't hurt either, so I could cut out the unimportant parts and pauses... I think I could ma…