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AttakShark

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AttakShark
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  • Then let's make a general test: https://twitter.com/AttakShark/status/760247785245577217 Twitter embed, and Twitter login checked and working. And although I don't know what does it entail, thanks for the level 2!
  • Read the last update. I have to say, I thought your job at OpenAI would be longer Oh well, let's hope they consider you for other openings... and it's more experience in the AI field too, it can always get handy in the future *nudge nudge wink win…
  • As for the future of the game, what do you intend to do Gavan? It's in a sort of "indefinite hiatus", and now you'll just observe what other people will do with the engine, or do you plan on getting back to it if-and-when money and time in your life…
  • Oh, this time I too got the badge. And don't worry Gavan, work at your own pace, we already knew when we backed the kickstarter that videogame development takes lots of time and effort, especially if one's working on it alone. Go on, like you said a…
  • Much better! Now rock looks "scaly" only where it's needed.
  • Uuhh.. congratulations?
  • Nice, nice, nice. The rocks are nice and jagged, and the snow looks so... snowy! It's becoming a convincing landscape. The side of the mountain is kind of chunky though, almost seems scaly, but I guess there's plenty time to refine things like that.…
  • That was niiice. I liked Cepero's posts for the same reason, he gave many technical details and explanations regarding the inner workings of the engine and the tricks he used to get what he wanted. I have to reread them a couple times since I don't …
  • Great work! An effective 3D representation of the entire dwarven fortress... I bet you plan on adding smoothing of the surfaces described by the voxels, and maybe even using it directly as a GUI!
  • Doesn't look half bad! Despite it not being very "edifiable", it still seems navigable by foot, and let's not forget that some concave area here and there is how nature makes it, too.
  • @Talvieno has put together a really, really sweet list of abilities and attacks for the prototype, it's going to be a blast. Gavan put out a video the other day that shows what exploring the world (and destroying it, haha) could look like: https://…
  • Astro turf. (Sorry, just watched the stream recording) Haha, damn you. Gavan DID say he has to improve the randomness, seeing straight lines of grass patches immediately gives away it's machine-generated stuff. We'll see when he has worked on the…
  • Definitely would play. Both the proposals sound like really fun games! But again we have to remember the target of the prototype: a quick and dirty, simple game, to test the engine, appease the eager fans and attract other people. Must not be too co…
  • I feel like I've missed something important... :P Don't forget to insert two new characters/demolition specialists: Hansel and Gretel.
  • Yeah, I can foresee there won't be much of a lightshow in game, even if wizards were spamming fireballs and the like there wouldn't be many light sources in the same zone. One would have to do that on purpose... and even then, who would notice? That…
  • Perhaps it's a dumb question, I can't remember if we already talked about this: what about raytracing? Things like shadows, light through fog or the like, will be computed in some way or just "faked" with some clever tricks of the trade?
  • I may be an ignorant completely out of the scene and an untrained eye, but I don't see any low detail bugs, it looks awesome either way. Only difference is one more dark blotch in the center. I have to say, I've loved the latest updates. Technical o…
  • So all it's lacking is a 3D renderer, you say? If the underlying mechanics for dwarf relationships and society are already good as I've heard, it could be.
  • (Works the same in SCP: Containment Break, it asks you for an alphanumeric seed or just makes a random one, then it procedurally generates the game from that. If you fail, even with permadeath you can write down the seed and have the chance to play …
  • Gathering sparse concepts, PvP or PvE combat, turn-based like Gavan wanted, live terrain modification... guys, we're practically talking of 3D/voxel Worms. Projectile magic and swords instead of bazookas and sheep, three dimensional movement instead…
  • I must admit that I know DF just from hearsay and little more; but I have to say, extracting that kind of visuals from a game that practically runs on ASCII-art is really impressive. Kudos to you!
  • Seems a tad much, the Munchkins would trip out.
  • Kind of like alternate universes, where you know the characters but maybe they're somewhere else doing things a bit differently. I like this idea!
  • Guess it lies all in how much you can influence the NPCs to convince them of taking a certain task and complete it all together, sect-like. (By the way, by some miracle I happened to come across a movie as it was starting, so I managed to watch all…
  • Wouldn't want to over-simplify the game, but to everyone asking 'how will the player be relevant' or 'how will he have story' or even 'how can he advance in career/rank/importance' I answer: think of VQ as a D&D game with a lazy DM. He has set u…
  • Yep, that was mostly a joke, but you're right, there will be many factors limiting how much a player can modify the game world... either innate/internal or artificial. Cutting down all the trees in a forest could take too long, or be too tiring, or …
  • Thanks, Flatfingers. Another nice aspect of this approach is that the detail with which the world events are simulated -vague, general, most resonant for far-away, detailed and a mixed bag of important and trivial for closer- will mirror the way y…
  • (Hope it's not seen as necroposting... why isn't this Category being posted in since November?) While a story about a chain of dominos leading from killing some deer to the city getting wiped out makes for an interesting story, setting up dynamic sy…
  • Hopefully! He'll have to show internet, no, the entire world, the real face of voxels!
  • As to RPG Universe Simulator, we were hoping for something a little less generic. "First-Person Shooter" could accurately describe a first-person shooter, but it doesn't make for a great name, for instance. Well, that was obviously a placeholder nam…