Right now, just selling game keys in line with the schedule outlined in the KS campaign: $15 until this coming January, afterwards $20. I accidentally set it to $20 first, and I already sold 3 game keys (buyers have been notified and offered a slight refund).THIS THREAD IS NOW CLOSED, HERE IS THE RESOLUTION:
So here is the question:
As outlined in the KS campaign, rewards I have given, including the badges, are going to be exclusive to the campaign. I am not selling any more slots to be in the game credits, that is locked out for the current backers only.
At the same time, I would like to continue selling some higher value items/tiers to allow people to back the game if they missed the KS and optionally contribute more money than is required for a game key. I might create some new badge types or come up with some other rewards, what do you guys think is appropriate?
Also, please note that there were a few people who could not use Kickstarter for one reason or another, so I want to give them some decent options.
I have decided to only sell two things, to be fair to prior backers:
1) Game keys / preorders (as discussed here and in the KS campaign). Keys do not include any badges.
2) Patronage subscriptions (small monthly subscription, with a few choices between $1-$10 per month) - patrons do not get any of the KS rewards/badges, but there are a few new badge types for patrons that anyone can get. Patrons get listed on the Voxel Quest website in the section called, appropriately enough, "Patrons" - this page is coming soon. They do not
get credited everywhere else (see my other comment in this thread) like the $100+ tiers from the KS campaign.
Neither of these take too much effort to manage, and I think both are fair to current backers (feel free to post a new thread if you think either is for some reason unfair, or send me a message).