There are a few broad suggestions I wanted to bring up not because I particularly want to see them in the game (though some have exciting potential), but because I expect that they will be frequently asked, and I'd like to know how reasonable these suggestions are, or indeed if they've already been implemented (or, for that matter, formally rejected). They are:
-All the background stuff. Is the engine multithreaded? x64 compatible? Mac/linux ready? These sorts of questions are likely to come up again and again, what's the official word?
-Physics in environments. If you dig a rock free from the ground around it, will the rock fall? Will even a single pillar of earth be sufficient to support it? I assume we will sacrifice accuracy for function at some point, but what point? I do not personally mind if floating islands are possible; nonetheless, if you cut down a tree, it should fall over.
-Dynamic Fluids. This shades into the previous heading. Is rain, flooding, and lava possible? Snow and ice?
-The Dreaded Multiplayer. I expect that multiplayer is not a priority. Nonetheless, is multiplayer even a remote possibility, or does the engine preclude it?
-Modding. Clearly this is a priority, but how much will be moddable easily? That is to say, what sort of tools will be provided for designing structures, chopping up the world, or tweaking the generator?
I should add, I apologize if some of this has been covered elsewhere; a link to the most relevant information would be appreciated if that's the case. Thank you.