Well, this is my first "REAL" post here. I have been trying to put my thoughts together on this one, but have been busy with Halloween "stuff". I have an hour to myself so I can sit down and think...
I know some of my issues were discussed on the Limit Theory board, I missed the core discussion and I think most of my issues were resolved. However I would like to bring them up again to make sure they are still "on track" and to give them coverage on the actual Voxel Quest board.
My issue?, and it to be honest almost caused me to completely ignore this game, the last video has Gavan expressing his dislike for grinding, and games that you can't quickly pickup and finish in one sitting. "Level fast and die fast". This is the total opposite of what I am looking for.
Now, he has since stated that this is just how HE feels and the game will have three modes, "Casual", something like "Hardcore?" and "Creative?". I could be wrong on the naming of the last two but basically the last two are the "level fast die fast", and "world creator".
He implied that casual would be what players like myself are looking for. However, to me casual sounds too much like "easy mode". I am certainly not look for an easy mode, I want a mode were I can invest time in a character and make him grow. I want the challenges of the world to shape him, and himself to shape the world around him.
It's something that I hope he can perhaps cover officially during his next video. I think he may attract a larger audience if he clarify this stance on this point.